Подгленуть под юбку



Learn how to draw shapes, such as ellipses, rectangles, polygons, and paths. Path classWindows. Shapes namespaceWindows. Shape classes and Geometry classes. The main difference between these classes is that a Shape has a brush associated with it and can be rendered to the screen, and a Geometry simply defines a region of space and is not rendered unless it helps contribute information to another UI property.

This topic covers mainly the Shape classes. For a Shape to render to the app canvas, you must associate a Brush with it. Set the Fill property of the Shape to the Brush you want. For more info about brushes, see Подгленуть под юбку brushes. A Stroke also requires a Brush that defines its подгленуть под юбку, and should have a non-zero value for StrokeThickness. An Ellipse is a shape with a curved perimeter. When an Ellipse is positioned in a UI layout, its size is assumed to be the same as a rectangle with that Width and Height ; the area outside the perimeter does not have rendering подгленуть под юбку still is part of its layout slot size.

A set of 6 Ellipse elements are part of the control template for the ProgressRing control, and 2 concentric Ellipse elements are part of a RadioButton.

A Rectangle is a four-sided shape with its opposite sides being equal. To create a basic Rectangle подгленуть под юбку, specify a Widtha Heightand a Fill. You can round the corners of a Rectangle. To create rounded corners, specify a value for the RadiusX and RadiusY properties.

Подгленуть под юбку

These properties specify the x-axis and y-axis of an ellipse that defines the curve of the corners. The maximum allowed value of RadiusX is the Width divided by two and the maximum allowed value of RadiusY is the Height divided by two. The next example creates a Rectangle with a Width of and a Height of Подгленуть под юбку set the StrokeThickness to 3. We set the RadiusX property to 50 and the Подгленуть под юбку property to 10, which gives the Rectangle rounded corners.

If your intention is to подгленуть под юбку a rectangle shape around other content, it might be better to use Border because it can have child content and will automatically size around that content, rather than using the fixed dimensions for height and width like Rectangle does.

Подгленуть под юбку

A Border also has the option of having rounded corners if you set the CornerRadius property. On the other hand, a Rectangle is probably a better choice for control composition. A Polygon is a shape with a boundary defined by an arbitrary number of points. The boundary is created by connecting a line from подгленуть под юбку point to the next, with the last point connected to the first point.

Подгленуть под юбку

The Points property defines the collection of points that make up the boundary. In XAML, you define the points with a comma-separated list.

Подгленуть под юбку

In code-behind you use a PointCollection to define the points and you add each individual point as a Point value to the collection. The rendering logic for a Polygon assumes that you are defining a closed shape and will connect the end point to the start point implicitly. The next example creates a Polygon with 4 points set to 10,60,andFor example, a Point is part of the event data for touch events, so you can know exactly where in a coordinate подгленуть под юбку the touch action occurred.

A Line is simply a line drawn between two points in coordinate space. A Line ignores any value provided for Fillbecause it has no interior space. This enables minimal markup for horizontal or подгленуть под юбку lines. You could then use a TranslateTransform to move the entire Lineif you wanted it to start at a point other than 0,0.

A Polyline is similar to a Polygon in that the boundary of the shape подгленуть под юбку defined by a set of points, except the last point in a Polyline is not connected to the first point. If you specify a Fill of a Polylinethe Fill paints the interior space of the shape, even подгленуть под юбку the start point and end point of the Points set for the Polyline do not intersect.

Подгленуть под юбку

If you do not specify a Fillthen the Polyline is similar to what would have rendered if you had specified подгленуть под юбку individual Line elements where the start points and end points of consecutive lines intersected.

As with a Polygon подгленуть под юбку, the Points property defines the collection of points that make up the boundary. In code-behind, you use a PointCollection to define the points and you add each individual point as a Point structure to the collection.

Подгленуть под юбку

This example creates a Polyline with four points set to 10,60,andA Stroke is defined but not a Fill. Notice that the first and last points подгленуть под юбку not подгленуть под юбку by the Stroke outline as they are in a Polygon. A Path is the most versatile Shape because you can use it to define an arbitrary geometry.

Подгленуть под юбку

But with this versatility comes complexity. You define the geometry of a path with the Data property. There are two techniques for setting Data:. Подгленуть под юбку example shows a Path that might have resulted from using Blend for Visual Studio to produce just a few vector shapes and then saving the result as XAML.

The total Path consists of a Bezier curve segment and a line segment. The example is mainly intended to give you some examples of what elements exist in the Path.

Data serialization format and what the numbers represent. This Data begins подгленуть под юбку the move command, indicated by "M", which establishes an absolute start point for the path. The first segment is a cubic Bezier curve that begins atand ends at, which is drawn by using the two control points ,25 andThis segment is indicated by the "C" command in the Data attribute string. The second segment begins with an absolute horizontal line command "H", which specifies a line drawn from the preceding subpath endpointto a new endpointThe next example shows a подгленуть под юбку of the other technique we discussed: This example exercises some of подгленуть под юбку contributing geometry types that can be used as part of a Подгленуть под юбку PathFigure and the various elements that can be a segment in PathFigure.

Using PathGeometry may be more readable than populating a Path. On the other hand, Path. Our new feedback system is built on GitHub Issues. Read about this change in our blog post. Fill and Stroke for shapes For a Shape to render to the app canvas, you must associate a Brush with it.

Подгленуть под юбку

Ellipse An Ellipse is a shape with a curved perimeter. Rectangle A Rectangle is a four-sided shape with its opposite sides being equal. Polygon A Polygon is a shape with a boundary defined by an arbitrary number of points.

Point 10, ; points. Point 60, ; points. Point; points. Point; polygon1. Line A Line is simply a line drawn between two points in coordinate space.

Add line1 ; Polyline A Polyline is similar to a Polygon in that the boundary of the shape is defined by a set of points, except the last point in a Polyline is подгленуть под юбку connected to the first point. Point подгленуть под юбку, ; polyline1. Path A Path is the most versatile Shape because you can use it to define an arbitrary geometry.

Подгленуть под юбку

There are two techniques for setting Data: In this form, the Path. Data value is consuming a serialization format for подгленуть под юбку.

Instead, you use design tools that enable you to work in a design or drawing metaphor on a surface. You подгленуть под юбку set the Data property to a single Geometry object. This can be done in code or in XAML.

Подгленуть под юбку

That single Geometry is typically a GeometryGroupwhich acts as a container that can composite multiple geometry definitions into a single object for purposes of the object model.

The most common reason for doing this is because you want to use one or more of the curves and complex shapes that can be defined as Segments values for a PathFigure подгленуть под юбку, for example BezierSegment. FromArgb,; path1. Add rectangleGeometry1 ; geometryGroup1. Point 50, подгленуть под юбку ; pathFigureCollection1. Add pathFigure1 ; pathGeometry1. Add pathSegment2 ; pathFigure1. Add pathGeometry1 ; path1.

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